Survival: Rules

From Shade Crest Wiki
Jump to: navigation, search

Contents

General

  • Do not ask to be server staff or request time/teleport changes.
  • Do not advertise other servers.
  • Do not use hacked clients or any mods/macros that will give you an advantage over others.
  • Do not use shop chests or block chests/other storage devices with towny as a way to protect your stuff when you can't afford a chest lock.
  • Do not exploit bugs to give yourself an advantage.
  • Do not harass players.
  • Do not create any gray areas in the rules.
  • Do not set your home in other players' bases, homes, or towns for the purpose of raiding or stealing.
  • Do not trick players into killing themselves.
    • This includes telling them to show themselves on the live map.
  • Be respectful of all players and staff.

Griefing and Looting

  • Griefing is allowed only to enter, but you must replace what you break.
    • This means do not grief anything unless you replace it.
  • Stealing from any chest or furnace you have access to is legal.
    • This does not include chests that should be locked due to plugin failure.
  • Do NOT harass players by routinely looting them.
  • Griefing is allowed in the mining, nether, and end worlds.
    • Do not destroy blaze spawners in the nether if they are claimed.
  • Do not steal from horse or donkey inventories outside of mining world.
  • Do not kill animals that are clearly someone else's without leaving a majority (2/3) of the population.
    • Do NOT opening pens to let animals out or taking them away.
    • Do NOT kill horses or donkeys that someone else owns.

Chat

  • No swearing, spamming, or CAPSLOCK/other annoying ways to type.
  • Use appropriate chat channels.
  • Use /msg [player] for 1 to 1 conversations.

Building

  • All towns and buildings in towns must be accessible without an enderpearl
  • Massive towers/pits of doom are illegal (1x1 from layer 64 to bedrock, stacked trees, etc.)
    • Death traps are allowed in PvP only
  • Do not pillage the terrain. The mining world has all the resources you could ever need.
  • Please chop down trees entirely and replant them.
  • Build 100+ blocks away from spawn, towns, and player builds.

PvP

Being engaged in PvP includes being caught in a PvP trap and running away from other players

  • Non-lethal traps must have a way of escape.
  • No extensive rushing
    • You can rush players just don't lock them in a protected house and do it ect.
  • No extensive spawn killing
    • No killing them on there re-spawn point multiple times for no reason
  • Absolutely no /home, /warp, /town spawn or any other warping while engaged in PvP
    • After raiding a town you have to leave the town before warping
    • You should also check local if there is a chance someone is chasing you
  • Do not use any teleports for PvP with the exception of:
    • Your town's spawn
    • Town spawns' of towns in the same nation as your's
    • Self deference after you warped somewhere (excluding enemy areas).
  • You must be a member of a pvp town to group raid a pvp town
    • You can still raid PvP towns alone
    • Peaceful town members can raid with PvP members of the same nation.
  • Harming/killing players in a non-pvp zone is not permitted.
  • Do NOT lock yourself inside towny blocks to hide from raiders.
  • PVP towns must have PVP enabled on town grounds! (/town toggle pvp)
  • Do not run into a non-PvP zone after engaging in PvP.
  • If you are INVISIBLE while POTION BOMBING you MUST be wearing a full set of armor.
    • Potion bombing being defined as going to kill someone using potions that do damage. Consider yourself potion bombing if you have potions that do damage on you.

Farms

Hostile Mob Farms

  • All types of farms except auto zombie pigmen and auto iron golems are allowed as long as they do not cause lag.
    • This means that if you want to farm pigmen or iron golems you need to kill them in a "fair fight", that being they can attack you as well.

Other Farms

(peaceful mobs, crops, etc.)

  • Mobs should have walking room.
  • Farms should not cause lag.
  • Door farms for villagers must be concealed. (They are ugly!)
  • Do not stack farms, spread them out
  • Admins have final say for overcrowded farms or cause lag.

If your farm(s) cause(s) lag and is not removed in a timely fashioned staff members will remove it for you

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox
Google AdSense